Blood FX
2021
These effects were created for
Mortal Kombat 1
.
Some of the tasks I worked on for Mortal Kombat 1:
Creating animated blood meshes with VATs to be used with Houdini point caches
Building a library of static blood meshes for droplets and spray elements
Optimizing performance to achieve the highest quality for 60Hz playback
Art Directed Character FX
Directing particle motion/behavior from character/environment driven forces
Spline driven particle motion for character buff FX
Building library of pre-rendered content for fire/smoke/wisps
Created with
Unreal Engine 4
Autodesk Maya
Adobe Photoshop
Houdini