Shell of the Cyber-Crawlers

2015 - 2016

Shell of The Cyber-Crawlers is a 3D Third Person 5v5 MOBA where the player can customize their own robotic beetle and use their tactical and teamplayer skills to try to hack into The Shell.

Independent Game Development Project hosted through Breda University resources.

In this project I took on the role of Art Lead. My production responsibilities included:

  • Shader / Material creation & implementation
  • Particle creation
  • Post-Processing creation
  • Cinematics / Trailer
  • HUD creation
  • Project Management
  • Art Department Management
  • Art Department Asset scheduling
Shell of the Cyber-Crawlers