Forcefield Shader

2015

The glitchy forcefield material is one of the first materials I created for Shell of the Cyber-Crawlers. I have created multiple versions of the forcefield, one for when the forcefield is calm and still at full health, and one for when the forcefield is damaged and is starting to glitch.
The forcefield shader automatically adds an edge on intersections. This includes both characters passing through and static meshes like the floor.

Created with

  • Unreal Engine 4

  • Adobe Photoshop