Smokescreen

2020

This Lava shader I created as a personal project.

Stuff:

{RTUK_VFX} #PRMA-5056: Sgt Rescue Ally Smoke activation is not clear to ally player {RTUK_VFX} #PRMA-2618: Heroes - Sgt. Rescue - FPS will drop as low as 19 when running through he smoke generated from Sgt. Rescue's hero ability. {RTUK_VFX} #PBO-2227: PERF: Sgt Rescue hero fx is far too expensive DONE -Smokescreen smoke sprite corner sometimes visible. Alex to raise SHIP bug check response alex - DONE Radar pulse for XRAY target vehicle Wolf to submit asset submitted as #NULL Smokescreen fake shadow sometimes still showing up when not close to floor. Check in real level DONE Merge all smokescreen emitters to 1 emitter per system. send ally smokescreen parameter to alex or kjones smokescreen put everything in 1 emitter + spawner Smokescreen:Test "marked vehicle" smoke Test/Polish: Smokescreen fake shadow sometimes still showing up when not close to floor Smokescreen bone locations?? FX_Exhaust_L FX_Exhaust_R SOCKET_CharacterRoofEnterBack /Game/Vehicles/Hero/Abilities/BP_SmokescreenAbility

Effects initially based on Concept art from

Alex Richards.
  • List
  • Older videos showcasing different parameters can be found here:

    Created with

    • Unreal Engine 4

    • Autodesk Maya

    • Adobe Photoshop