Tw!nkleR1ot Helmet

2020

This shader was created for the Tw!nkleR1ot character in Destruction Allstars.

Screen-resolution can be dynamically decided, as all textures are sampled whole, and the pixels are calculated using math.

Effects initially based on Concept art by Alex Richards.

Created with

  • Unreal Engine 4

  • Autodesk Maya

  • Adobe Photoshop