If you would like to see more of my work,

 feel free to


 I post new work on a weekly to bi-weekly basis.

I'm an expert in

  • Unreal Engine 4

  • Adobe Photoshop

  • Autodesk Maya

  • Unity

I am a professional at

  • Sony Vegas Pro

  • Adobe Illustrator

  • Substance Designer

  • Roadkill

  • xNormal

  • Unreal Development Kit

I am proficient in

  • Houdini

  • Adobe Flash

  • Quixel Suite

  • Marmoset Toolbag

  • Adobe After Effects

  • Audacity

I know my way around

  • PopcornFX

  • FumeFX

  • Realflow

  • ZBrush

  • Playstation Mobile

  • Corona SDK

I'm an expert in

  • Advanced Materials & Shaders

  • Particle Systems

  • Post Processing

  • Web Development & Design

I am a professional at

  • VFX – Design, Implementing & Optimizing

  • UE4 Blueprints

  • Cinematic Production

  • Environment Production

  • JS, HTML5, CSS

  • Team Management

I am proficient in

  • HUD Design

  • Procedural Modeling

  • Level Design

  • High & Low Poly Modeling

  • Scene Lighting

  • UV Mapping

I know my way around

  • Maya Fluid Simulations

  • Realtime Performance Optimization

  • C#, Python, mel, lua

  • General Rigging

  • Hard & Soft Surface Animation

  • Hard & Soft Surface Texturing

About Me

I am Wolf van Veen, an ambitious Shader & VFX Technical Artist currently living in Amsterdam and studying Technical Art at NHTV.

While I have enjoyed both designing and programming games for years, I found my true passion in making Shaders, VFX and 3D art.

I love working together with enthusiastic people to create amazing games, though I am very much capable to work on my own. I am a social, self-motivated and adaptive learner with a broad skill set and a passion for both VFX and games. I am available to work on all kinds of projects so for further information, please do not hesitate to contact me.


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