Portfolio currently outdated, will include 30+ new FX from February 2021

If you would like to see more of my work,

 feel free to

me.

I'm an expert in

  • Unreal Engine 4

    Unreal Engine 4

  • Adobe Photoshop

    Adobe Photoshop

  • Autodesk Maya

    Autodesk Maya

  • Substance Designer

    Substance Designer

I am professional at

  • Unity

    Unity

  • Sony Vegas Pro

    Sony Vegas Pro

  • Adobe Illustrator

    Adobe Illustrator

  • Roadkill

    Roadkill UV

  • xNormal

    xNormal

  • Unreal Development Kit

    Unreal Development Kit

I am proficient in

  • Houdini

    Houdini

  • Adobe Flash

    Adobe Animate

  • Quixel Suite

    Quixel Suite

  • Marmoset Toolbag

    Marmoset Toolbag

  • Adobe After Effects

    Adobe After Effects

  • Audacity

    Audacity

I know my way around

  • PopcornFX

    PopcornFX

  • FumeFX

    FumeFX

  • Realflow

    Realflow

  • ZBrush

    ZBrush

  • Playstation Mobile

    Playstation Mobile

  • Corona SDK

    Corona SDK

Pipeline Tools

  • Perforce

    Perforce

  • UnrealGameSync

    Unreal Game Sync

  • Jira

    Jira

  • Trello

    Trello

I'm an expert in

  • Materials & Shaders

  • Particle Systems (Niagara, Cascade)

  • Post Processing

  • VFX – Design, Implementing & Optimizing

I am professional at

  • Realtime Performance Optimization

  • UE4 Blueprints, Niagara Modules

  • Team Management

  • Cinematic Production

  • Environment Production

  • JavaScript, jQuery, HTML5, CSS3, HLSL

I am proficient in

  • Scene Lighting

  • Procedural Modeling

  • Level Design

  • High & Low Poly Modeling

  • UV Mapping

  • Web Development & Design

I know my way around

  • Fluid Simulations

  • C#, Python, mel, lua

  • Hard & Soft Surface Animation

  • Hard & Soft Surface Texturing

  • General Rigging

  • HUD Design

About me

Wolf

I am an ambitious Shader & VFX Technical Artist currently living in Amsterdam. I studied Game Architecture and Design at Breda University of Applied Sciences, where I specialized in Technical Art. I graduated with a bachelor’s degree in science.

While I have enjoyed both designing and programming games for years, I found my true passion in making Shaders, VFX and technical 3D art.

I love working together with enthusiastic people to create amazing games, though I am very capable to work on my own. I am a social, self-motivated and adaptive learner with a broad skill set and a passion for VFX & technical art. I am available to work on all kinds of projects so for further information, please do not hesitate to contact me.

I’m currently doing freelance UE4 game development (or other engines when necessary), alongside working on my own personal projects. Booked until December 2020. Email me with any inquiries!

Also currently working on a super exciting AAA game for Playstation and Xbox, which I'm excited to share more about soon!

Contact

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