Mortal Kombat 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities!
MultiVersus is a free-to-play platform fighter that lets you team up with your friends using some of the most iconic characters including Batman, Shaggy, & more!
The official videogame of the 2021 FIA Formula One world Championship. Enjoy the stunning new features of F1 2021, including the thrilling story experience 'braking point', two-player career, and get even closer to the grid with 'real-season start'.
Destruction All Stars is an action-packed sports event that pits drivers against one another in an intense competition. The goal? Wreck as many cars as possible!
Outriders is a 1-3 player co-op RPG shooter set in an original, dark and desperate sci-fi universe. As mankind bleeds out in the trenches of Enoch, you'll create your own Outrider and embark on a journey across the hostile planet.
Guildford Castle is a free roaming, narrative VR experience. Visit a hyper-realistic digital double of the castle as it stands today, created using state-of-the-art 3D scanning techniques. Step into the distant past and discover the royal palace and medieval town.
Various projects.
Various projects.
I create shaders, particle effects and other forms of VFX and technical art for game and animation production purposes worldwide. From AAA to Indie, from first-person shooters to educational games and from cinematic productions to VR realizations for enterprise.
Shell of The Cyber-Crawlers is a 3D Third Person 5v5 MOBA where players can customize their own robotic beetle and use their tactical and teamplayer skills to try to hack into The Shell.
The Adamant is a 3D First Person Exploration Puzzle game where players control an android who has to solve puzzles in an underground facility.
Spaceship 729 is a top down space shooter, created by a team of 19 people over the course of roughly three working weeks.
I am an ambitious Shader & VFX Technical Artist currently living in Amsterdam. I studied Game Architecture and Design at Breda University of Applied Sciences, where I specialized in Technical Art. I graduated with a bachelor’s degree in science.
While I have enjoyed both designing and programming games for years, I found my true passion in making Shaders, VFX and technical art.
I love working together with enthusiastic people to create amazing games, though I am very capable to work on my own. I am a social, self-motivated and adaptive learner with a broad skill set and a passion for VFX & technical art.
I’m currently doing freelance UE4+5 game development (or proprietary engines when needed), alongside working on my own personal projects. Only available part-time until March 2024. Email me with any inquiries!
Also currently working on some super exciting AAA projects for PlayStation 5 and Xbox SX, which I'm excited to share more about soon!