I create shaders, particle effects and other forms of VFX and technical art for game and animation production purposes worldwide. From Indie Game Dev to AAA, from Educational Chemistry games to First-person shooters and from cinematic productions to VR realizations for enterprise.
Shell of The Cyber-Crawlers is a 3D Third Person 5v5 MOBA where players can customize their own robotic beetle and use their tactical and teamplayer skills to try to hack into The Shell.
The Adamant is a 3D First Person Exploration Puzzle game where players control an android who has to solve puzzles in an underground facility.
Spaceship 729 is a top down space shooter, created by a team of 19 people over the course of roughly three working weeks.
Professional websites and webapplications for companies worldwide.
I am an ambitious Shader & VFX Technical Artist currently living in Amsterdam. I studied Game Architecture and Design at Breda University of Applied Sciences, where I specialized in Technical Art. I graduated with a bachelor’s degree in science.
While I have enjoyed both designing and programming games for years, I found my true passion in making Shaders, VFX and technical 3D art.
I love working together with enthusiastic people to create amazing games, though I am very capable to work on my own. I am a social, self-motivated and adaptive learner with a broad skill set and a passion for VFX & technical art. I am available to work on all kinds of projects so for further information, please do not hesitate to contact me.
I’m currently doing freelance UE4 game development (or other engines when necessary), alongside working on my own personal projects. Booked until December 2020. Email me with any inquiries!
Also currently working on a super exciting AAA game for Playstation and Xbox, which I'm excited to share more about soon!